How To Become A Vampire In Minecraft Vampirism Mod
Vampirism is an affliction that is acquired after a body has had demon tainted blood transfused into it. Burned by sunlight, stigmatized by mortals, and thirsting for blood, most vampires go to extreme lengths to hide their ailment or entire presence from the earth. Others revel in their infamy.
Weaknesses
Contrary to many popular beliefs, the merely way to impale a vampire is with burn down, either by burning them or by exposing them to sunlight (which instantly incinerates them). Other than this, in that location are very few known ways to slay a vampire although attacks from other vampires, werewolves and other very powerful creatures, seem to be some of them.
Vampires accept an aversion to garlic, a common defence force against vampires is to create garlands of garlic bulbs and hang them around ones home. Vampires shy away from garlic, and cannot touch on the garlands.
Dying in the Sun
Vampires will dice almost instantly in the sun. After level 5, claret can be used to offset this a little. Vampire players must respect this! If out in the open up at night, take a clock!
A vampire player must be aware of their respawn point, respawning in the sun will have quite negative consequences! Afterward respawning the instant death will be deactivated only long plenty to find shelter, the actor will be on fire though, so speed is important.
There is a configuration setting that allows the items from a dead vampire player to non despawn for an extended catamenia, in function to compensate for the difficulty in recovering them during the solar day. By default these items will accept a 12 minute despawn protection (up from the default 5 minutes).
Growing in power
Upon becoming a vampire, a player will larn the following abilities:
- Immunity to poison and illness
- Sense Blood (looking at a victim volition show how much blood they take available)
- Potable Blood (an agile ability to the left of the hotbar- press i to bicycle to information technology and hotbar item 1, or use the mouse cycle)
- Blood Pool (filled past drinking, used on activated abilities).
- Increased attack damage
- Immunity to most of forms of death except past fire
- Instant death from sunlight
- Hunger regen from Blood Pool (if the hunger bar ever empties and there is no claret to fill it, the vampire will receive massive weakness and slowness debuffs)
- Eating normal food instantly causes extreme hunger
- Fire resistance does not work
- Death protection poppets practice not work
- Vampiric poppets exercise not piece of work
As a vampire player raises in level their abilities increment, each level increases the amount of blood they can shop in their Claret Pool and the amount of damage they can exercise.
level | Max Blood | Abilities |
1 | 750 | Beverage Blood - Causes no harm if above l% blood and target is comatose Sense Blood - Looking at a creature will tell how much blood information technology has left |
2 | 1000 | Transfix - Target cannot motion if not hit, drinking blood to the l% marking while awake does non damage/aggro, costs blood to activate Night Vision - Sneak-using the Transfix power toggles night vision |
iii | 1250 | Knockback - normal attacks have knockback effect |
four | 1500 | Speed - Short duration speed/jump buff, can exist applied multiple times at higher levels for doubling of buff (max v applications at level ten for insane speed). Costs blood for each activation. |
5 | 1750 | Resist Sun - Sunlight burns abroad blood at a slowed rate, resulting in some tolerance to sunlight, at level 10 with full blood this tin can allow about 100 seconds in the sunday. When in the lord's day weakness debuffs will apply. |
6 | 2000 | Smash Rock - Hitting stone while sneaking breaks information technology instantly if not holding a stone breaking tool. Causes a big amount of exhaustion. |
7 | 2250 | Batswarm Form - Turn into a swarm of bats and wing around, costs blood to activate and drains blood while active. Massive damage debuff when active and claret drinking charge per unit massively reduced. |
8 | 2500 | Mesmerize - Transfix power will now crusade villagers and hamlet guards to follow the histrion. |
9 | 3250 | Create vampires - Player tin can at present turn villagers and other players into vampires using a Glass Goblet to collect their own demon tainted blood. |
10 | 3500 | Blood ability - Child vampires can now donate their blood into a Blood Crucible as they return from a nights feeding, when full a actor can consume this blood with an ingredient to proceeds v charges of one of the following powers: * Call tempest (make it rain, and therefore hide the sun during the day) * Teleport (if non most bed volition teleport to bed, if almost bed will teleport to nearest village) * Bats (calls a swarm of bats, that will fly towards and assault whatever the role player looks at) Zombie Respect - Zombies volition no longer attack |
Using activated vampire powers
Vampire powers are shown to the left of the hot bar, using the mouse wheel yous are able to select them as you would any hot bar item. Pressing the 1 key will wheel between the hot bar 1 particular and the various unlocked vampire powers.
Vampire powers (other than Drink) consume Blood, the blood bar is shown either on the left or right of the screen and is red when filled. When fully gray you have no blood left and you will not be able to use activated powers and hunger will non get replenished. When all hunger confined are gone the player will get significant debuffs on move speed, damage and dig speed.
Drinking Blood
When looking at a creature with claret the amount of blood they take will exist shown below the cross-heir at the eye of the screen. Remember going below l% will ever hurt the victim, even if sleeping or transfixed (causing them to wake upward and call the guards). Correct-clicking when the drink power is selected will try to beverage from the animal the actor is looking at, generally holding right-click is necessary to bite.
Vampires can go "vegetarian" by drinking only from animals, although this volition ever impairment them and the player will non be able to make full their blood bar all the manner.
Condign a vampire
A player may become a vampire in one of two ways, the first, and easiest, is for a level nine vampire player to drain them of blood, and so give them a Drinking glass Goblet containing their blood, which the player must drinkable.
The second more complex fashion is outlined in the book Observations of an Immortal, and requires the reading of that volume, the creation of a ritual and ultimately a demonic pact.
Vampires with lycanthropy
While non mutual, it is possible for a vampire to get a lycanthope. Such a animal gains most of the strengths of both species, but cannot utilise vampire powers when in wolf or wolfman form. Also feeding on creatures as a wolf, volition not recover hunger, drinking blood remains the only way. The thespian also becomes weak to silver, and tin can be killed by silver in addition to fire, sunlight, etc.. Finally the maximum blood such a grapheme can store is reduced past about a tertiary.
Server owners and modpack creators can foreclose vampire/werewolf hybrids existence created by setting the config pick:
B:AllowVampireWerewolfHybrids=faux
Vampire Hunters
Creating a as well depression reputation in a village and being a vampire, may result in the village calling on the services of Vampire Hunters.
Curing vampirism
Like any curse, a high level witch can perform a Rite of Remove Curse on the thespian, although they must be standing in the circle for it to work. Other than this, merely the source of the affliction tin perhaps cure information technology.
Mod Interactions
The Dagger/Orb of Cede from Blood Magic, volition drain a vampire player's Blood puddle instead of taking their life. Burn protection magic from other mods, may result in immunity to fire at the toll of beingness vulnerable to all other forms of harm (sunlight always kills instantly!).
How To Become A Vampire In Minecraft Vampirism Mod,
Source: https://sites.google.com/site/witcherymod/vampirism
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